
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.23 19:13:00 -
[2]
Originally by: Popsikle
Originally by: Grey Area
Originally by: Master OlavPancrazio Tell me, do you think before you post?
What is work considered to you, relative to now. Have you ever pirated? DO you even know how much work it currently takes?
Let's put it into context shall we?
I have no problem with REAL PVPers...those who go out there and look for people of roughly equal skills and intent to themselves, and fight over territory, honour, or just the fun of being involved in a large butt-kicking. That is probably quite hard work, yes, but since both sides were effectively equal, the nerf to warp core stabs is a "no-change" event.
This therefore excludes gatecampers and those who hunt mission runners in 0.4 space. These are people who are looking for targets that they are damned sure will not be equipped to fight back. In this case the sides were NOT equal, and the WCS gave the mission runners some small assistance in being able to take their only option...to run away. The "pirates" (and I don't use the term in a good sense here) have thus whined like babies to have it removed, using the argument that it affects group ONE as mentioned above, when really, all they want to achieve is a 100% encounter:kill ratio.
Gatecamping takes no brains, no skill, but some patience. Finding mission runners takes a little brains, probably less patience than gatecamping, but no real SKILL when it comes to the combat.
If you think you can make a case that I am wrong on any of these points, I'd like to hear it.
1.) I hunt pirates, pirates use stabs, stabs make it hell to actually get pirates.
2.) If someone doesnt like the risk of low-sec, dont go there. Eve is not a game about being protected from combat all the time. Its a game based on risks, and the rewards that come with it. If you dont want to risk your ship, just down fly anywhere you can lose it. No need for stabs in .5+ right?
3.) Fitting a stab to escape from combat takes brains, and skill? How about avoiding the gatecamps, or using safe spots to ignore the pirates, ect. That takes some skill, not putting on stabs.
I hunt carebears. Carebears use stabs. I think the stab nerf is something that for once both carebears and pirates can agree is a good thing. :p
Because I said so...
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